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Showing posts from February, 2020

Lets enjoy your day with fantastic game

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KAHOOT Kahoot! is a game-based learning platform, used as educational technology in schools and other educational institutions. Its learning games, "Kahoots", are multiple-choice quizzes that allow user generation and can be accessed via a web browser or the Kahoot app.   Kahoot quiz is a series of questions with between two to four multiple-choice answers to choose from. Teachers can create their own quizzes, duplicate and edit others created and shared by other teachers, or simply play Kahoots created by other users. Teachers set a game to play and a game pin is created and displayed on screen. Children connect to the game by going to https://kahoot.it and entering the game pin into the first box, then their name into the second. Once all children have connected, you’re ready to start the quiz. The questions are presented on screen with text (and an accompanying image if you desire) and children are given an allotted time to respond using th...

Awesome Class

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Plicker Plickers is a free, interactive tech tool that uses printable “paper clickers” instead of clicker devices. Each student is assigned a unique Plickers card that has a black and white image similar to a QR code.Then students hold up their Plickers cards and rotate them to indicate which answer they think is correct. I love this program! This is a brand new tool for me in 2020, someone mentioned it in a Facebook post so I thought I'd check it out and it's really cool! WHAT IS IT? Plickers is a tool that lets teachers gather class data without each child having to have a device. There are plenty of poll and survey apps out there for teachers, but if, like me, your students don't have 1:1 access to devices then you need an alternative. The teacher needs a mobile device, but the students only need their cards. The teacher creates a question with multiple choice or True/False options, projects the Live View on the screen (with laptop), students dec...

Learning Fun In Classroom

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3 Stray 1 Stay This activity is an integrated strategy for cooperative learning that further encourages students to be actively involved in their learning process. This strategy is very much in line with the 21st Century Learning approach that emphasizes the development of 4 Ibnu Amir D concepts in student learning, namely collaborative, creative, critical thinking and communication skills. The method is also simple. A student will sit at the presentation table as a 'young teacher'. Meanwhile, 3 other students from the same group will 'stray' to another station to gain knowledge from the presentation of the other group. This collaborative group activity will encourage students to communicate in the delivery of their ideas and insights, as well as generate creative and critical thinking during the learning process. A student will sit at the presentation table as a 'young teacher'. Meanwhile, 3 other students from the same group will 's...